This demo is included exactly as shown in the asset.
Store Link: 
https://assetstore.unity.com/packages/tools/utilities/all-in-1-springs-toolkit-2...

Breathe Life into Your Unity Projects with All In 1 Springs Toolkit!

๐ŸŒŸ Transform Static Games into Dynamic, Responsive Experiences ๐ŸŒŸ

But, what's a Spring? A spring is an efficient system that moves a Current Value towards a Target in a spring-damped motion, creating configurable natural, bouncy animations. This versatile mechanism can be applied to any Unity property like position, scale, rotation, color, and more, allowing you to easily add responsive, lively animations to your game elements.

Harness the power of springs to create organic, lifelike animations with ease. Whether you're just starting out or a seasoned dev, elevate your game in minutes!


๐Ÿš€ Game-Changing Features:

  • ๐Ÿงฉ Versatile Spring Components: Animate transforms, UI, spring bones, audio, rigidbodies, shaders, and more!
  • ๐Ÿ’ฅ One-Line Nudges & Punches: Add instant polish with minimal code
  • ๐Ÿ” Real-time Spring Debugger: Fine-tune and inspect your animations
  • ๐Ÿ› ๏ธ Extensible Architecture: Create custom spring behaviours
  • ๐ŸŽจ Curated UX: Custom inspectors ensure intuitive and lightning-fast usage
  • ๐Ÿ“š Comprehensive Documentation: Master the toolkit with our detailed guide

๐Ÿ’ก Perfect for:

  • ๐ŸŽฏ Adding juicy feedback to player actions
  • ๐Ÿ“ฑ Creating responsive UI elements
  • ๐Ÿ•น๏ธ Implementing dynamic object interactions
  • ๐Ÿƒโ€โ™‚๏ธ Enhancing character animations with secondary motion
StatusIn development
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGeriBP
Made withUnity

Comments

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Does this work with 2D bones?

The bone aspect of the asset moves transforms. So it can work with 3D bones or with transforms in a hierarchy. This means that if your 2D bone solution relies on transforms it will work. Otherwise it won't.
That being said, the next update that will drop next week has a big rework and improvement on the bone system. So it may be worth waiting till then to implement it and try it in your project.

Very cool, is that implying that it will work with a 2D bone? Essentially to do something like this with 2D objects? https://www.youtube.com/shorts/_W-C6qBP3mI

If those points are transforms 100% :)

(+1)

thanks for answering!