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Does this work with 2D bones?

The bone aspect of the asset moves transforms. So it can work with 3D bones or with transforms in a hierarchy. This means that if your 2D bone solution relies on transforms it will work. Otherwise it won't.
That being said, the next update that will drop next week has a big rework and improvement on the bone system. So it may be worth waiting till then to implement it and try it in your project.

Very cool, is that implying that it will work with a 2D bone? Essentially to do something like this with 2D objects? https://www.youtube.com/shorts/_W-C6qBP3mI

If those points are transforms 100% :)

(+1)

thanks for answering!