All In 1 Sprite Shader for Unity - Demo
All In 1 Sprite Shader is an all in one Unity solution to include cool popular sprite and UI effects to your project in the easiest and fastest way possible.
NOW WITH URP 2D RENDERER LIGHTS SUPPORT
Get it here: Asset Store Link
The other demo: Itch.io Link
Features:
- Stack and combine 42 different effects with just 1 click
- Easy to use
- Super fast iteration times
- 2 click setup
- Compatible with LWRP
- Sprite Atlas support
- Real time preview
- Optimised shader
- Supports Sprites and UI Images
- Supports skeletal animation
- Mobile ready
Comments
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I have a question, as someone who has used this in multiple projects and thinks its a well done asset--i still constantly run into issues with using spritesheets when I want to use outlines or shadows in which they get cutoff depending on how much space is around the sprite when its sliced. I sometimes get more space changing the Mesh Type to Full Rect, but still kind of makes spritesheets unusable. Do you have any tips for this? Thanks!
There's a Sprite Atlas Setup feature. You can read all about it in the Documentation and you'll also find a video tutorial linked.
wow, incredible. somehow just missed that and hilarious there is a single click solution. thank you!
:D
It should yes, it will batch and all grass will take just 1 draw call if you set it up right