It won't do the logic for you. But you can create duplicates of the character sprite on your own. And then assign a Vfx Toolkit Material to it to make it look nice.
The asset is all about a shader + tools to create Vfx. The game logic is always for you to do however you want and need
Well, to create afterimage effect like celeste I would assume I need to copy player current sprite from spriterenderer and use it as texture for the VFX asset before spawning it.
Can this VFX asset change the texture it used during runtime? Also, can sprite used on spriterenderer used as texture for VFX asset?
No, the splash particles that appear when the Slash Venom drops touch the floor won't face the collision normal. They'll always face upwards, it's just a example of what you can build with the asset.
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Looks pretty great!
Can you use it to create character afterimage like Celeste dash?
It won't do the logic for you. But you can create duplicates of the character sprite on your own. And then assign a Vfx Toolkit Material to it to make it look nice.
The asset is all about a shader + tools to create Vfx. The game logic is always for you to do however you want and need
Well, to create afterimage effect like celeste I would assume I need to copy player current sprite from spriterenderer and use it as texture for the VFX asset before spawning it.
Can this VFX asset change the texture it used during runtime? Also, can sprite used on spriterenderer used as texture for VFX asset?
Sorry for the super late response. Yes, you can change everything via script. Textures or any other shader property
do the slash particles align to surfaces they hit
No, the splash particles that appear when the Slash Venom drops touch the floor won't face the collision normal. They'll always face upwards, it's just a example of what you can build with the asset.